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Black Forest

512362697Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 14m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1039
+15
🇩🇪 Varangians · Germany
1025
+16
🇹🇷 Chinese · Türkiye
1011
+16
🇹🇼 Britons · Taiwan
956
+17
vs
🇮🇩 Chinese · Indonesia
1042
-17
🇹🇼 Khmer · Taiwan
1016
-16
🇷🇺 Bohemians · Russia
1000
-16
🇹🇼 Celts · Taiwan
994
-30
Player eAPM Actions Feudal Castle Imperial Opening
43 606 12:41 — —
36 506 12:13 — — ⛏ Fast Castle
23 330 12:01 — — ⛏ Fast Castle
16 230 — — —
15 213 — — —
13 180 — — —
9 124 — — —
8 118 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,325 1,169 200 70 4,764 4,990
2,625 1,215 200 0 4,040 4,387
1,650 1,421 50 0 3,121 3,990
2,000 536 50 0 2,586 2,937
1,550 175 0 0 1,725 2,496
700 250 0 0 950 1,069
500 150 0 0 650 728
150 0 50 0 200 210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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