AoeStats
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Arena

508353030Analyzed
3v3 RM · 25d ago on Sep 22, 2026· 48m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1003
+11
🇺🇸 Celts · United States
970
+13
🇺🇸 Huns · United States
948
+13
vs
🇨🇱 Japanese · Chile
917
-13
🇨🇱 Spanish · Chile
911
-13
🇨🇱 Persians · Chile
867
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,344 12:22 17:32 35:54 ⛏ Fast Castle
31 1,495 11:58 20:41 34:00 ⛏ Fast Castle
26 1,265 10:45 17:14 38:01 ⛏ Fast Castle
16 777 14:34 19:46 34:43 ⛏ Fast Castle
15 728 11:48 18:35 31:21 ⛏ Fast Castle
14 686 13:55 22:24 46:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,180 26,000 14,440 1,930 69,550 72,349
26,160 11,695 14,450 2,150 54,455 63,778
16,740 19,420 12,435 3,650 52,245 59,230
19,355 17,135 12,405 975 49,870 58,265
17,495 15,728 12,040 1,850 47,113 49,710
13,225 11,615 8,095 1,130 34,065 37,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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