AoeStats
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Arena

508347276Analyzed
3v3 RM · 26d ago on Sep 22, 2026· 50m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
903
+14
🇨🇱 Portuguese · Chile
897
+14
🇨🇱 Bohemians · Chile
851
+16
vs
🇨🇴 Burgundians · Colombia
952
-53
🇨🇴 Turks · Colombia
935
-17
🇨🇴 Spanish · Colombia
701
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 2,096 13:07 18:46 37:15 ⛏ Fast Castle
32 1,616 11:25 17:31 33:11 ⛏ Fast Castle
32 1,608 12:34 19:50 32:55 ⛏ Fast Castle
25 1,274 12:28 17:12 31:47 ⛏ Fast Castle
15 764 11:19 17:15 32:52 ⛏ Fast Castle
15 748 18:18 22:28 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,250 22,520 9,995 1,605 54,370 63,373
21,270 14,955 10,910 3,035 50,170 53,369
19,060 8,045 11,580 2,250 40,935 58,283
17,280 11,915 9,935 1,750 40,880 51,881
14,870 10,360 11,000 3,450 39,680 54,563
12,475 9,025 8,440 2,900 32,840 35,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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