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Lombardia

508147109Analyzed
3v3 RM · 27d ago on Sep 21, 2026· 53m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saracens · Australia
948
+14
🇨🇳 Magyars · China
928
+15
🇲🇽 Romans · Mexico
878
+17
vs
🇨🇱 Mongols · Chile
919
-16
🇨🇱 Bulgarians · Chile
913
-16
🇨🇱 Persians · Chile
865
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,922 11:14 19:35 35:03 ⛏ Fast Castle
34 1,798 14:40 23:42 40:50 ⛏ Fast Castle
28 1,495 10:09 21:12 36:01 ⛏ Fast Castle
25 1,346 11:55 19:53 35:44 ⛏ Fast Castle
16 843 12:44 20:34 35:52 ⛏ Fast Castle
16 881 14:56 21:01 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,990 12,714 28,110 3,780 74,594 89,135
22,280 18,330 20,080 2,875 63,565 75,500
21,940 17,130 14,045 2,285 55,400 67,292
19,895 14,907 16,400 3,215 54,417 64,926
25,515 15,900 5,745 2,180 49,340 50,604
15,945 15,479 8,615 2,715 42,754 50,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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