AoeStats
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Fortress

509752014Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 94m 19s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1370
+16
🇳🇱 Mongols · Netherlands
1329
+17
🇺🇸 Danes · United States
1366
-17
🇺🇸 Malay · United States
1351
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 4,527 7:12 11:49 27:57 ⛏ Fast Castle
38 3,600 7:27 11:29 46:37 ⛏ Fast Castle
29 2,726 7:10 11:11 42:25 ⛏ Fast Castle
28 2,649 8:28 11:42 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,100 47,170 35,040 3,520 164,830 169,740
65,290 51,135 22,345 3,340 142,110 148,880
66,400 48,665 14,005 3,485 132,555 159,173
63,705 33,990 18,890 5,605 122,190 141,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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