AoeStats
← ARES

Nomad

513469261Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Romans · Slovakia
894
+13
🇸🇰 Lithuanians · Slovakia
820
+15
vs
🇧🇩 Magyars · Bangladesh
824
-14
🇧🇩 Cumans · Bangladesh
822
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,691 21:33 31:21 47:48 ⚔ Fish Boom into Scouts into Archers
22 1,083 15:11 24:31 40:44 ⚔ Fish Boom into M@A FC
17 828 14:34 25:56 32:57 ⚔ Fish Boom into M@A into Scouts FC into Fast Imp
17 805 15:22 20:21 29:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,655 16,590 6,310 2,210 40,765 44,358
12,005 12,785 8,085 1,050 33,925 38,278
9,155 12,050 4,490 2,010 27,705 32,772
7,165 8,100 1,505 1,150 17,920 20,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.