AoeStats
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Black Forest

510839466Analyzed
4v4 RM · 17d ago on Oct 2, 2026· 5m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
828
+11
🇬🇷 Bohemians · Greece
744
+14
🇬🇷 Jurchens · Greece
686
+17
🇪🇸 Poles · Spain
669
+18
vs
🇺🇸 Huns · United States
763
-17
🇺🇸 Franks · United States
707
-15
🇨🇦 Maya · Canada
682
-14
🇲🇽 Saxons · Mexico
676
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 154 — — —
24 128 — — —
21 109 — — —
18 97 — — —
17 89 — — —
11 59 — — —
10 54 — — —
4 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 272 0 0 672 460
450 100 50 5 605 670
400 125 0 0 525 602
250 105 0 0 355 361
250 39 50 0 339 317
200 33 50 0 283 72
150 121 0 0 271 321
0 50 0 0 50 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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