AoeStats
← Supahfly

Nomad

511149451Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 39m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Persians · New Zealand
1440
+14
🇳🇿 Vietnamese · New Zealand
1348
+18
vs
🇺🇸 Persians · United States
1423
-17
🇺🇸 Burmese · United States
1375
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,410 13:01 16:33 33:26 ⛏ Fish Boom FC
35 1,381 14:51 19:17 — ⚔ Fish Boom FC into Archers
33 1,313 16:25 23:38 — ⛏ Fish Boom into Galleys FC
31 1,217 12:31 18:12 37:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,125 13,819 5,120 2,495 35,559 35,624
8,925 12,112 5,465 1,800 28,302 29,192
10,895 10,918 4,560 950 27,323 26,971
6,545 10,164 2,880 1,555 21,144 22,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.