AoeStats
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Arabia

513463535Analyzed
1v1 RM · 2d ago on Oct 13, 2026· 48m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bulgarians · Netherlands
1410
+18
vs
🇬🇪 Mongols · Georgia
1453
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,030 10:08 20:17 42:24 ⚔ Drush into Skirms FC
40 1,951 8:28 19:53 37:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,375 17,377 8,840 1,750 49,342 50,020
18,960 8,496 7,645 1,535 36,636 37,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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