AoeStats
← GrandeAcure

African Clearing

510865134Analyzed
3v3 RM · 14d ago on Oct 2, 2026· 50m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1305
+14
🇩🇪 Goths · Germany
1256
+16
🇨🇭 Chinese · Switzerland
1213
+18
vs
🇨🇱 Muisca · Chile
1288
-17
🇦🇷 Tatars · Argentina
1283
-17
🇻🇪 Bengalis · Venezuela
1209
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,309 12:41 22:46 44:07 ⚔ Scout Rush
40 2,023 13:39 24:26 40:25 ⚔ Scout Rush
38 1,926 12:43 16:39 39:01 ⛏ Fast Castle
32 1,604 12:59 16:43 — ⛏ Fast Castle
31 1,551 13:54 17:55 46:20 ⛏ Fast Castle
20 1,016 14:46 32:14 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,680 14,941 22,170 3,655 73,446 81,534
17,570 14,061 11,370 2,650 45,651 48,812
15,160 12,535 6,695 4,225 38,615 46,203
16,735 13,574 4,130 1,150 35,589 43,358
9,750 10,613 5,045 5,050 30,458 39,945
8,550 8,880 6,480 2,350 26,260 28,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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