AoeStats
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Black Forest

516886104Analyzed
4v4 RM · 2d ago on Oct 28, 2026· 7m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
902
+12
🇨🇴 Goths · Colombia
898
+12
🇪🇸 Bohemians · Spain
833
+15
🇨🇿 Celts · Czechia
600
+24
vs
🇵🇪 Spanish · Peru
886
-19
🇺🇸 Saxons · United States
798
-16
🇦🇷 Portuguese · Argentina
787
-15
🇦🇷 Khmer · Argentina
730
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 231 — — —
26 201 — — —
21 163 — — —
18 141 — — —
13 101 — — —
13 97 — — —
8 63 — — —
4 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 250 50 0 1,450 1,581
1,000 360 0 0 1,360 1,490
900 300 50 0 1,250 1,464
900 288 50 0 1,238 1,214
800 350 50 0 1,200 915
750 100 50 0 900 853
400 346 0 0 746 853
0 0 0 0 0 76
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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