AoeStats
← Achilles

Black Forest

518480320Analyzed
3v3 RM · 12d ago on Nov 3, 2026· 28m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Gurjaras · Brazil
934
+14
🇳🇱 Khmer · Netherlands
909
+15
🇺🇸 Varangians · United States
877
+15
vs
🇦🇷 Huns · Argentina
1247
-28
701
-8
🇮🇳 Britons · India
700
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 1,038 10:54 19:52 — ⛏ Fast Castle
34 954 9:53 — —
30 845 13:45 18:27 — ⛏ Fast Castle
22 618 10:10 27:03 — ⚔ Scout Rush
18 507 12:01 17:20 — ⛏ Fast Castle
4 112 22:41 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,425 4,933 1,470 1,400 16,228 16,748
6,175 5,132 1,040 380 12,727 12,528
6,715 3,855 1,475 200 12,245 12,346
6,140 2,170 750 0 9,060 12,292
4,120 3,940 500 0 8,560 12,825
1,900 1,855 0 0 3,755 5,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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