AoeStats
← davian945

MegaRandom

512309993Analyzed
3v3 RM · 8d ago on Oct 9, 2026· 37m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
997
+15
🇦🇷 Berbers · Argentina
968
+16
🇦🇷 Tatars · Argentina
942
+17
vs
🇨🇱 Khmer · Chile
1032
-18
🇨🇱 Koreans · Chile
1031
-18
🇨🇱 Vietnamese · Chile
863
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,510 16:47 24:56 — ⚔ Scout Rush
35 1,333 14:09 27:32 — ⚔ Towers into Archers
32 1,209 16:20 31:00 — ⚔ Fish Boom into Skirms
29 1,083 13:20 24:00 — ⚔ Fish Boom into Archers
20 767 14:50 19:32 32:11 ⛏ Fast Castle
14 530 12:29 29:18 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,420 7,690 2,510 860 18,480 21,234
8,395 5,153 2,190 1,110 16,848 21,222
5,425 7,292 940 2,230 15,887 16,535
6,140 3,680 2,430 850 13,100 14,412
4,575 4,983 2,105 1,375 13,038 12,753
3,740 3,135 375 325 7,575 8,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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