AoeStats
← davian945

Arabia

512306053Analyzed
2v2 RM · 9d ago on Oct 9, 2026· 33m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
982
+15
🇦🇷 Berbers · Argentina
952
+16
vs
🇵🇪 Franks · Peru
991
-16
🇺🇸 Portuguese · United States
934
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 2,349 10:31 23:06 — ⚔ Archer Rush
59 1,985 11:41 22:46 — ⚔ Scouts FC
54 1,818 9:46 23:14 — ⛏ Fast Castle
35 1,170 13:08 20:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,835 5,730 1,735 1,075 15,375 15,897
7,075 5,324 2,840 100 15,339 16,312
5,220 5,427 2,310 100 13,057 15,087
5,280 3,721 805 325 10,131 10,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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