AoeStats
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Arena

515494956Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 48m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1105
+13
🇩🇪 Cumans · Germany
1075
+14
vs
🇵🇰 Koreans · Pakistan
1095
-15
🇵🇰 Mongols · Pakistan
988
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,192 11:00 14:59 33:19 ⛏ Fast Castle
38 1,824 11:06 15:37 37:30 ⛏ Fast Castle
29 1,422 10:14 24:06 44:32 ⛏ Fast Castle
25 1,225 12:41 16:19 39:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,230 19,960 10,455 2,865 46,510 52,622
19,595 16,518 4,860 600 41,573 54,181
15,810 12,325 11,240 1,600 40,975 49,769
10,880 5,285 3,765 1,525 21,455 24,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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