AoeStats
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Arena

511474378Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 40m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
991
+10
🇵🇪 Aztecs · Peru
954
+11
🇲🇽 Mongols · Mexico
685
+22
vs
🇰🇷 Japanese · South Korea
874
-16
🇺🇸 Teutons · United States
847
-15
🇲🇽 Celts · Mexico
776
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,030 10:39 24:48 36:55 ⚔ Tower Rush
23 936 10:06 17:22 36:42 ⛏ Fast Castle
22 882 10:26 18:22 31:20 ⛏ Fast Castle
21 830 12:24 17:02 38:13 ⛏ Fast Castle
15 604 10:07 15:08 37:14 ⛏ Fast Castle
5 218 10:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,195 8,595 12,395 2,150 43,335 52,064
19,380 10,765 7,435 2,150 39,730 43,867
10,900 11,235 3,375 1,900 27,410 29,849
12,495 8,805 3,095 2,000 26,395 28,828
9,595 6,785 2,845 3,000 22,225 23,703
2,350 1,300 90 0 3,740 4,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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