AoeStats
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Arena

513759769Analyzed
4v4 RM · 8h ago on Oct 15, 2026· 63m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
969
+16
🇸🇪 Mongols · Sweden
962
+16
🇺🇸 Wu · United States
959
+16
🇬🇹 Mapuche · Guatemala
915
+18
vs
🇨🇳 Portuguese · China
1027
-19
🇨🇳 Huns · China
951
-16
🇹🇼 Britons · Taiwan
948
-16
🇨🇳 Magyars · China
915
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,596 12:16 18:10 34:25 ⛏ Fast Castle
32 1,999 10:04 14:04 29:13 ⛏ Fast Castle
31 1,985 10:20 16:24 31:44 ⛏ Fast Castle
29 1,821 11:13 15:35 37:47 ⛏ Fast Castle
26 1,624 9:53 15:24 23:40 ⛏ Fast Castle
21 1,308 12:04 20:35 32:43 ⛏ Fast Castle
18 1,151 14:11 20:26 33:35 ⛏ Fast Castle
18 1,119 11:30 16:59 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,045 26,745 30,925 4,350 106,065 118,561
29,585 37,606 19,270 3,210 89,671 97,869
42,035 14,880 21,825 1,160 79,900 83,207
28,280 27,705 15,685 5,055 76,725 87,752
28,160 25,195 16,490 3,450 73,295 102,732
32,515 17,375 17,975 1,530 69,395 79,464
20,350 21,315 11,765 4,295 57,725 62,983
24,505 17,480 11,680 2,900 56,565 58,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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