AoeStats
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Black Forest

513370786Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 5m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1066
+13
🇩🇪 Britons · Germany
1043
+14
🇨🇿 Italians · Czechia
1018
+15
🇹🇷 Khmer · Türkiye
956
+17
vs
🇨🇳 Byzantines · China
1067
-18
🇨🇳 Malay · China
1012
-16
🇮🇩 Bohemians · Indonesia
951
-13
🇹🇼 Mongols · Taiwan
928
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 174 — — —
29 153 — — —
29 151 — — —
27 142 — — —
26 134 — — —
22 113 — — —
19 99 — — —
13 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 125 0 0 925 933
600 213 50 0 863 716
650 135 0 0 785 684
600 141 0 0 741 743
450 175 0 0 625 504
300 193 50 0 543 621
450 58 0 0 508 621
350 147 0 0 497 551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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