AoeStats
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Lombardia

508402107Analyzed
4v4 RM · 1mo ago on Sep 22, 2026· 54m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
942
+13
🇧🇬 Japanese · Bulgaria
942
+13
🇹🇼 Persians · Taiwan
909
+14
🇦🇺 Hindustanis · Australia
882
+16
vs
🇭🇰 Turks · Hong Kong SAR China
906
-15
🇲🇽 Jurchens · Mexico
866
-14
🇨🇳 Chinese · China
865
-14
🇨🇳 Spanish · China
846
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,965 12:29 19:16 35:53 ⛏ Fast Castle
32 1,712 9:37 19:26 36:05
27 1,481 11:43 15:31 34:23 ⛏ Fast Castle
22 1,195 10:15 19:33 34:48 ⛏ Fast Castle
21 1,111 11:11 17:42 31:25 ⛏ Fast Castle
19 1,038 10:36 21:32 32:33 ⛏ Fast Castle
15 819 11:03 17:06 33:57 ⛏ Fast Castle
12 638 10:35 17:17 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,745 20,955 24,145 8,905 85,750 100,274
19,670 30,955 12,750 2,555 65,930 75,335
29,775 16,604 15,600 2,230 64,209 75,175
28,375 14,440 11,990 4,270 59,075 65,828
20,730 20,080 8,615 3,750 53,175 63,788
22,920 13,922 10,775 2,200 49,817 67,633
17,340 12,751 7,850 2,500 40,441 44,127
6,575 4,585 1,150 1,520 13,830 33,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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