AoeStats
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Arena

507695037Analyzed
4v4 RM · 1mo ago on Sep 19, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Portuguese · New Zealand
994
+16
🇦🇺 Khmer · Australia
967
+17
🇨🇳 Spanish · China
953
+18
🇭🇰 Franks · Hong Kong SAR China
932
+19
vs
1035
-19
🇧🇷 Teutons · Brazil
1022
-19
🇦🇷 Italians · Argentina
991
-17
🇹🇼 Turks · Taiwan
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,846 10:22 14:11 33:57 ⛏ Fast Castle
31 1,509 11:11 15:23 33:04 ⛏ Fast Castle
28 1,388 12:06 15:56 30:01 ⛏ Fast Castle
23 1,150 13:34 18:06 36:32 ⛏ Fast Castle
21 1,033 9:58 15:08 23:38 ⛏ Fast Castle
21 1,038 11:23 16:37 29:02 ⛏ Fast Castle
16 785 10:54 17:21 48:15 ⛏ Fast Castle
12 580 12:08 18:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,710 18,135 9,370 5,135 69,350 82,869
21,680 21,755 14,700 3,730 61,865 78,414
20,300 25,540 11,505 3,500 60,845 68,972
25,160 17,355 17,795 200 60,510 78,307
21,470 13,590 10,645 3,450 49,155 61,012
21,875 10,445 11,435 1,160 44,915 49,606
13,675 13,295 1,965 950 29,885 30,897
5,205 5,015 1,280 750 12,250 17,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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