AoeStats
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MegaRandom

511138739Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 45m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Goths · Peru
1251
+16
🇦🇷 Aztecs · Argentina
1212
+17
🇦🇷 Turks · Argentina
1190
+18
🇦🇷 Franks · Argentina
1103
+21
🇦🇷 Malians · Argentina
1253
-19
🇧🇦 Vikings · Bosnia & Herzegovina
1239
-18
🇵🇹 Spanish · Portugal
1224
-18
🇨🇴 Bohemians · Colombia
1220
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,094 9:33 20:58 — ⚔ Scout Rush
42 1,900 8:45 21:21 37:57 ⚔ M@A into Skirms
41 1,865 11:45 16:48 21:30 ◆ FC into Fast Imp
37 1,680 11:06 24:17 — ⚔ Scouts into Towers
27 1,228 8:54 19:25 — ⛏ Fast Castle
25 1,137 12:11 23:39 39:31 ⚔ Fish Boom into Archers
24 1,078 11:09 16:11 — ⛏ Fast Castle
22 1,019 10:51 25:41 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,320 16,340 8,580 3,000 49,240 51,600
19,155 7,071 14,675 200 41,101 43,044
13,170 11,181 12,460 880 37,691 40,409
15,950 5,227 9,925 200 31,302 34,486
10,250 16,973 1,495 2,110 30,828 37,388
10,720 4,992 10,995 565 27,272 29,156
8,895 10,375 5,350 2,250 26,870 29,171
7,540 7,901 1,640 655 17,736 19,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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