AoeStats
← TK | Virgin King

Nomad

511123328Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 38m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
1300
+10
🇨🇱 Varangians · Chile
1179
+14
🇦🇷 Georgians · Argentina
1133
+16
🇦🇷 Byzantines · Argentina
1097
+18
🇵🇪 Italians · Peru
1275
-19
🇦🇷 Mongols · Argentina
1206
-17
🇦🇷 Franks · Argentina
1108
-13
🇲🇽 Romans · Mexico
987
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 1,922 15:57 20:12 — ⛏ Fast Castle
46 1,757 14:19 20:43 — ⛏ Fish Boom into Fire Galleys FC
23 903 11:49 22:27 — ⛏ Fish Boom FC
20 782 13:51 23:57 38:15 ⚔ Fish Boom into Scouts
19 732 16:59 25:34 — ⛏ Fish Boom
17 657 13:19 20:31 34:00 ⛏ Fish Boom into Galleys FC
17 668 14:18 26:04 38:21 ⚔ Fish Boom into Fire Galleys into Towers FC
11 424 13:43 — — ⚔ Fish Boom into M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,655 9,660 7,210 1,600 25,125 25,977
9,670 9,439 3,665 2,150 24,924 25,577
7,575 9,731 2,815 3,000 23,121 22,801
9,605 5,836 2,675 2,460 20,576 22,206
6,430 8,355 3,390 1,485 19,660 21,509
6,540 7,292 1,785 1,075 16,692 17,313
6,150 5,356 925 950 13,381 13,390
3,545 3,765 350 225 7,885 9,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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