AoeStats
← roganjosh

Nomad

513574882Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 49m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1209
+18
🇦🇺 Portuguese · Australia
1096
+22
vs
🇨🇭 Dravidians · Switzerland
1338
-24
🇩🇪 Vikings · Germany
1150
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,775 13:06 20:01 35:06 ⛏ Fish Boom FC
28 1,361 15:00 21:23 38:18 ⛏ Fish Boom into Fire Galleys FC
26 1,273 15:46 20:03 38:39 ⛏ Fish Boom FC
25 1,226 15:01 24:00 46:55 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,590 27,351 14,180 1,830 60,951 66,636
18,420 19,850 7,570 1,175 47,015 56,391
12,135 15,090 7,075 2,550 36,850 37,165
13,195 11,980 5,010 2,700 32,885 35,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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