AoeStats
← roganjosh

Arena

513570898Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 47m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1082
+14
🇨🇳 Franks · China
1077
+14
vs
🇦🇷 Khmer · Argentina
1161
-18
🇦🇷 Italians · Argentina
918
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,705 12:08 16:43 29:09 ⛏ Fast Castle
35 1,668 10:08 14:17 28:35 ⛏ Fast Castle
30 1,409 11:18 17:04 33:29 ⛏ Fast Castle
28 1,304 9:58 12:50 27:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,785 22,545 18,385 4,200 86,915 96,188
28,620 19,060 15,465 2,900 66,045 83,559
23,210 25,910 13,080 1,165 63,365 78,095
30,200 15,930 8,650 2,800 57,580 60,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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