AoeStats
← roganjosh

Nomad

513568024Analyzed
2v2 RM · 14h ago on Oct 14, 2026· 45m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1084
+17
🇪🇨 Spanish · Ecuador
1017
+20
vs
🇲🇽 Huns · Mexico
1114
-19
🇲🇽 Persians · Mexico
1101
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,754 15:12 20:55 34:30 ⛏ Fish Boom FC
28 1,256 15:42 20:58 39:29 ⛏ Fish Boom into Fire Galleys FC
26 1,199 13:45 17:43 40:22 ⛏ Fish Boom FC
26 1,191 13:15 20:22 32:39 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,105 11,950 10,555 1,900 44,510 49,956
16,640 13,939 10,615 2,410 43,604 46,089
14,550 16,069 6,325 1,925 38,869 41,044
10,975 12,060 4,450 1,065 28,550 31,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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