AoeStats
← roganjosh

Nomad

513566197Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 38m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1204
+10
🇦🇺 Koreans · Australia
841
+25
vs
🇦🇺 Portuguese · Australia
1084
-19
🇨🇳 Chinese · China
1021
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,038 14:33 20:26 — ⛏ Fast Castle
24 939 15:00 29:07 — ⚔ Fish Boom into Towers
19 746 18:00 25:09 37:11 ⛏ Fish Boom into Fire Galleys FC
18 714 15:46 26:31 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
9,700 8,087 2,265 2,500 22,552 22,856
9,375 9,965 1,875 600 21,815 26,596
6,050 6,989 2,220 1,800 17,059 17,554
4,095 4,407 880 100 9,482 11,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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