AoeStats
← roganjosh

Arabia

513363145Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 96m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1162
+13
🇦🇺 Varangians · Australia
1111
+15
vs
🇦🇺 Portuguese · Australia
1113
-15
🇺🇸 Franks · United States
1071
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 3,778 10:18 20:49 39:23 ⚔ Scout Rush
37 3,558 8:34 19:55 40:58 ⚔ Scout Rush
37 3,612 10:15 15:20 39:24 ⛏ Fast Castle
28 2,741 11:06 19:01 39:23

Resources

Player Food Wood Gold Stone Spent Collected
89,035 56,348 31,950 3,600 180,933 191,577
86,535 25,222 37,745 2,830 152,332 193,647
40,980 63,199 31,765 1,830 137,774 145,959
38,210 21,312 15,795 3,150 78,467 81,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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