AoeStats
← roganjosh

Arabia

513360095Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 37m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1150
+12
🇦🇺 Franks · Australia
1097
+14
vs
🇦🇺 Portuguese · Australia
1129
-16
🇩🇪 Saxons · Germany
972
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,865 8:21 21:03 37:10 ⚔ Scout Rush
37 1,401 10:44 15:05 35:48 ⛏ Fast Castle
29 1,120 11:31 17:47 — ⛏ Fast Castle
17 658 10:36 19:19 33:47

Resources

Player Food Wood Gold Stone Spent Collected
18,870 14,698 11,940 1,700 47,208 49,695
15,095 10,707 5,770 300 31,872 35,370
8,695 8,556 2,455 1,500 21,206 24,002
9,660 5,739 3,350 850 19,599 20,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.