AoeStats
← Kurmelnator

Black Forest

507549093Analyzed
3v3 RM · 1mo ago on Sep 18, 2026· 71m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
608
+17
🇹🇷 Byzantines · Türkiye
577
+19
🇹🇷 Turks · Türkiye
461
+23
vs
🇩🇪 Britons · Germany
739
-24
🇩🇪 Lithuanians · Germany
689
-22
🇨🇳 Saracens · China
467
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,413 12:38 22:26 34:52 ⛏ Fast Castle
18 1,281 16:29 29:34 38:43
18 1,306 14:12 25:18 63:57 ⚔ Archer Rush
17 1,217 15:08 19:14 45:38 ⛏ Fast Castle
16 1,123 15:38 23:55 43:49 ⛏ Fast Castle
14 1,018 13:51 24:56 38:19 ⚔ FC into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,495 14,685 26,865 2,175 75,220 88,733
28,050 23,005 13,160 4,085 68,300 70,472
26,410 18,722 16,750 3,650 65,532 76,609
24,560 12,389 23,950 3,700 64,599 80,349
23,680 14,591 22,185 1,125 61,581 99,203
17,225 19,759 8,130 3,950 49,064 58,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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