AoeStats
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Arabia

510830735Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 54m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Aztecs · France
889
+12
🇫🇷 Varangians · France
864
+13
🇫🇷 Slavs · France
853
+13
🇹🇷 Turks · Türkiye
862
-15
🇨🇳 Teutons · China
792
-13
🇦🇷 Britons · Argentina
734
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,678 11:01 22:06 — ⚔ M@A into Skirms
25 1,335 9:14 22:13 36:59 ⚔ Archer Rush
22 1,212 9:34 19:33 34:59 ⛏ Fast Castle
22 1,215 10:49 23:53 44:29
20 1,093 10:39 18:51 26:54 ◆ FC into Fast Imp
15 832 11:47 24:25 31:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,790 18,548 8,370 3,325 57,033 72,428
23,995 18,305 11,650 2,550 56,500 68,940
25,415 10,305 9,775 1,500 46,995 55,224
18,610 15,740 11,040 1,130 46,520 68,029
17,305 16,189 5,825 4,485 43,804 52,161
14,375 12,690 8,725 2,520 38,310 44,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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