AoeStats
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Pilgrims

513808981Analyzed
2v2 RM · 2d ago on Oct 15, 2026· 44m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
898
+14
🇨🇳 Armenians · China
898
+14
vs
🇨🇳 Varangians · China
873
-15
🇨🇳 Burgundians · China
832
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,819 10:42 21:14 34:56 ⛏ Fish Boom into Galleys FC
39 1,735 13:55 18:47 35:10 ⛏ Fish Boom FC
24 1,067 11:11 18:37 33:07 ⛏ Fish Boom FC
23 1,048 11:51 18:12 36:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,970 12,685 5,805 2,370 38,830 46,598
14,425 14,060 6,800 2,395 37,680 40,115
11,340 12,175 5,725 2,250 31,490 32,791
12,865 10,450 6,445 1,600 31,360 34,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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