AoeStats
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Black Forest

513803606Analyzed
2v2 RM · 2d ago on Oct 15, 2026· 56m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bulgarians · Taiwan
882
+18
🇨🇳 Teutons · China
778
+45
vs
🇨🇳 Shu · China
918
-20
🇨🇳 Koreans · China
918
-20
Player eAPM Actions Feudal Castle Imperial Opening
26 1,489 15:16 20:59 35:48 ⛏ Fast Castle
25 1,434 13:37 20:48 34:03 ⛏ Fast Castle
25 1,419 13:53 20:33 34:41 ⛏ Fast Castle
24 1,323 11:13 21:10 36:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,890 50,015 27,745 1,790 110,440 130,234
20,195 31,144 13,580 3,205 68,124 79,651
27,455 13,466 16,515 3,850 61,286 73,209
19,935 18,143 11,085 2,470 51,633 62,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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