AoeStats
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Arena

513151250Analyzed
2v2 RM · 7d ago on Oct 12, 2026· 51m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
907
+18
🇨🇳 Chinese · China
854
+20
vs
🇨🇳 Turks · China
937
-19
🇨🇳 Spanish · China
937
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 2,018 11:35 16:40 35:09 ⛏ Fast Castle
31 1,598 11:48 18:14 34:15 ⛏ Fast Castle
29 1,511 11:01 16:21 30:09 ⛏ Fast Castle
27 1,407 11:16 15:30 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,105 24,943 14,380 3,410 65,838 81,400
37,240 13,895 12,575 1,750 65,460 85,252
28,355 11,900 11,540 2,250 54,045 69,529
19,845 17,605 11,420 1,600 50,470 52,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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