AoeStats
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Black Forest

512900769Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 81m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
900
+18
🇨🇳 Dravidians · China
900
+18
vs
🇨🇳 Bengalis · China
966
-18
🇬🇧 Inca · United Kingdom
934
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,426 12:56 18:41 31:26 ⛏ Fast Castle
29 2,392 12:45 17:43 30:41 ⛏ Fast Castle
21 1,711 12:38 20:45 36:28 ⛏ Fast Castle
17 1,367 11:51 17:51 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,965 44,178 35,420 4,785 131,348 161,217
50,985 42,994 28,940 4,340 127,259 169,155
46,920 33,939 42,830 2,300 125,989 149,495
61,155 24,691 21,845 4,640 112,331 113,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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