AoeStats
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Coastal Forest

510800091Analyzed
3v3 RM · 17d ago on Oct 2, 2026· 7m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bengalis · Belgium
958
+12
🇳🇱 Dravidians · Netherlands
909
+14
🇨🇦 Khmer · Canada
818
+19
vs
🇸🇪 Japanese · Sweden
897
-16
🇩🇪 Varangians · Germany
863
-15
🇪🇸 Spanish · Spain
848
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 254 — — —
25 175 — — —
21 147 — — —
14 98 — — —
13 96 — — —
11 75 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 425 0 0 1,425 1,570
700 250 50 0 1,000 1,265
600 350 0 0 950 1,028
700 150 0 0 850 919
550 250 50 0 850 859
350 150 0 0 500 988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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