AoeStats
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Arena

513636178Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 46m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
963
+11
🇹🇼 Persians · Taiwan
948
+12
🇹🇼 Vietnamese · Taiwan
944
+12
🇹🇼 Turks · Taiwan
935
+12
vs
🇮🇳 Bohemians · India
876
-13
🇬🇧 Celts · United Kingdom
865
-12
🇨🇳 Huns · China
843
-11
🇨🇳 Huns · China
840
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,619 11:22 15:00 34:08 ⛏ Fast Castle
27 1,220 12:28 17:11 22:40 ◆ FC into Fast Imp
25 1,147 11:51 15:28 — ⛏ Fast Castle
24 1,097 10:48 15:05 28:40 ⛏ Fast Castle
22 1,015 12:19 16:00 28:27 ⛏ Fast Castle
21 959 10:53 15:19 32:18 ⛏ Fast Castle
12 542 13:25 17:47 30:07 ⛏ Fast Castle
12 575 10:33 20:41 35:40

Resources

Player Food Wood Gold Stone Spent Collected
25,805 21,325 18,860 950 66,940 71,758
28,560 13,440 10,515 5,600 58,115 81,235
26,425 11,185 13,120 1,775 52,505 70,115
11,995 14,285 7,550 1,400 35,230 41,557
12,815 12,080 5,380 435 30,710 33,605
9,665 8,105 8,100 650 26,520 27,085
8,390 8,480 3,285 2,150 22,305 29,354
8,425 11,040 1,140 610 21,215 26,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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