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Arena

514672664Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 43m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bengalis · India
1248
+16
🇮🇳 Malay · India
1243
+16
🇮🇳 Varangians · India
1212
+17
vs
🇸🇪 Spanish · Sweden
1332
-20
🇸🇪 Portuguese · Sweden
1330
-20
🇸🇪 Hindustanis · Sweden
1053
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,403 10:54 14:38 28:31 ⛏ Fast Castle
42 1,830 10:59 13:38 30:46 ⛏ Fast Castle
39 1,682 10:45 14:34 30:34 ⛏ Fast Castle
34 1,502 11:24 15:13 33:03 ⚔ FC into Scouts
32 1,378 11:48 16:33 32:32 ⛏ Fast Castle
13 549 11:23 21:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,840 16,831 16,685 1,600 71,956 76,790
31,620 15,960 15,490 2,900 65,970 76,082
29,995 17,387 14,035 2,500 63,917 66,552
28,880 13,250 16,785 765 59,680 62,238
17,275 13,505 4,470 915 36,165 40,498
9,695 9,325 2,610 1,230 22,860 24,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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