AoeStats
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Arena

514665215Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 44m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1268
+15
🇬🇧 Berbers · United Kingdom
1242
+16
🇨🇴 Celts · Colombia
1181
+20
vs
🇮🇳 Saxons · India
1266
-18
🇮🇳 Huns · India
1260
-17
🇮🇳 Khmer · India
1228
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,991 10:13 14:18 28:28 ⚔ FC into Scouts
44 1,972 10:48 14:36 35:09 ⛏ Fast Castle
41 1,835 10:39 14:35 30:50 ⛏ Fast Castle
39 1,760 10:04 14:06 33:07 ⛏ Fast Castle
29 1,316 12:36 15:16 31:13 ⛏ Fast Castle
29 1,321 11:31 15:21 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,915 21,005 16,855 3,925 70,700 77,274
25,975 19,015 9,895 4,205 59,090 64,338
17,975 26,135 12,625 1,150 57,885 66,579
24,945 13,285 16,245 2,450 56,925 68,406
21,275 9,080 9,675 2,250 42,280 53,326
20,695 9,355 8,840 1,155 40,045 42,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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