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Arena

514647941Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 52m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
1266
+16
🇮🇳 Franks · India
1260
+16
vs
🇺🇸 Romans · United States
1266
-16
🇩🇪 Britons · Germany
1263
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,652 10:16 14:17 29:27 ⛏ Fast Castle
49 2,536 10:45 14:31 36:50 ⛏ Fast Castle
30 1,551 9:49 14:11 33:32 ⛏ Fast Castle
28 1,452 10:14 14:14 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,300 22,755 22,535 2,190 75,780 79,232
25,675 27,250 11,430 2,855 67,210 77,673
18,880 24,625 13,125 2,295 58,925 77,027
8,970 11,693 7,375 2,595 30,633 31,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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