AoeStats
← Delision4979

MegaRandom

508479224Analyzed
4v4 RM · 24d ago on Sep 22, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1211
+14
🇺🇸 Varangians · United States
1168
+16
🇺🇸 Spanish · United States
1144
+17
🇲🇽 Danes · Mexico
1133
+17
vs
🇲🇽 Varangians · Mexico
1239
-19
🇬🇧 Mongols · United Kingdom
1178
-17
🇨🇴 Vietnamese · Colombia
1134
-15
🇬🇧 Franks · United Kingdom
1093
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,866 12:14 16:51 33:43 ⛏ Fast Castle
44 2,415 10:50 21:47 35:48 ⚔ Scout Rush
32 1,753 9:43 18:19 35:58 ⛏ Fast Castle
30 1,674 10:37 16:31 35:49 ⛏ Fast Castle
27 1,464 10:59 14:38 32:13 ⛏ Fast Castle
25 1,398 10:33 17:43 35:00 ⛏ Fast Castle
20 1,126 9:57 17:28 50:47 ⛏ Fast Castle
18 999 10:33 16:11 36:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,350 10,715 19,370 3,100 68,535 81,885
28,540 17,354 12,435 2,250 60,579 64,923
20,705 28,830 7,215 1,850 58,600 70,070
22,195 16,311 13,345 1,900 53,751 64,951
22,970 20,308 8,710 1,500 53,488 61,326
18,400 18,610 8,535 2,050 47,595 53,495
19,040 12,029 7,485 1,805 40,359 45,716
14,685 12,070 4,610 2,150 33,515 39,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.