AoeStats
← FishX

Yucatan

511328853Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 22m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1159
+17
🇿🇦 Portuguese · South Africa
1118
+18
vs
🇨🇴 Inca · Colombia
1179
-18
🇨🇴 Bengalis · Colombia
1170
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 752 9:19 14:41 — ⛏ Fast Castle
32 724 10:37 15:10 — ⛏ Fast Castle
26 588 10:11 21:29 — ⚔ Archer Rush
25 564 10:59 17:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,025 4,046 1,940 0 10,011 11,084
4,995 3,286 515 285 9,081 9,541
4,940 1,420 1,135 500 7,995 8,036
3,895 3,030 795 0 7,720 8,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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