AoeStats
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MegaRandom

511197424Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 41m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1300
+12
🇲🇽 Sicilians · Mexico
1262
+13
🇲🇽 Hindustanis · Mexico
1247
+14
vs
🇮🇳 Japanese · India
1230
-14
🇨🇴 Franks · Colombia
1194
-13
🇨🇴 Lithuanians · Colombia
1183
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,395 11:17 18:16 38:19 ⛏ Fish Boom FC into Galleys
57 2,395 10:25 16:04 — ⛏ Fast Castle
39 1,640 10:40 17:23 — ⛏ Fast Castle
37 1,531 14:59 19:10 — ⛏ Fish Boom into Galleys FC into Fire Galleys
36 1,496 11:06 18:45 38:37 ⛏ Fish Boom FC
32 1,327 12:32 19:56 25:18 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,395 16,462 11,200 1,800 43,857 44,658
15,990 9,065 10,945 850 36,850 41,721
9,345 15,890 4,010 2,250 31,495 37,174
11,230 10,671 5,895 2,380 30,176 34,344
12,565 8,931 6,520 1,045 29,061 32,115
11,355 8,472 4,750 300 24,877 26,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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