AoeStats
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MegaRandom

511754358Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 22m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1189
+15
🇨🇳 Ethiopians · China
1132
+17
🇦🇿 Japanese · Azerbaijan
1130
+17
🇨🇳 Spanish · China
1067
+20
vs
🇹🇼 Slavs · Taiwan
1264
-22
🇹🇼 Turks · Taiwan
1166
-18
🇩🇪 Hindustanis · Germany
1160
-17
🇹🇼 Britons · Taiwan
1017
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 1,434 9:20 — — ⚔ Archer Rush
48 1,087 10:47 14:53 — ⛏ Fast Castle
44 1,000 10:54 14:43 — ⛏ Fast Castle
42 961 10:44 15:34 — ⛏ Fast Castle
25 557 11:05 15:00 — ⛏ Fast Castle
19 423 10:45 18:16 — ⚔ FC into Skirms
17 376 11:28 17:48 — ⛏ Fast Castle
17 397 10:11 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,600 3,200 1,525 100 10,425 10,939
5,475 2,986 1,090 850 10,401 10,696
4,795 4,009 725 200 9,729 10,448
4,525 3,678 1,185 200 9,588 10,109
3,825 3,206 1,585 0 8,616 10,185
4,155 2,835 760 255 8,005 9,179
4,250 2,589 390 275 7,504 7,402
4,235 2,382 250 0 6,867 8,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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