AoeStats
← 鷹萬帕•美虎

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515492941Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 54m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1177
+15
🇪🇸 Mongols · Spain
1146
+16
🇪🇸 Saxons · Spain
1111
+17
vs
🇹🇼 Malay · Taiwan
1153
-16
🇦🇷 Teutons · Argentina
1153
-16
🇹🇼 Saracens · Taiwan
1152
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,598 9:42 21:53 41:16 ⚔ M@A into Towers into Archers
27 1,496 8:42 22:03 32:28 ⛏ Fast Castle
27 1,484 9:50 28:55 — ⚔ M@A into Towers
25 1,372 10:53 14:36 36:15 ⛏ Fast Castle
15 809 12:32 17:23 35:57 ⛏ Fast Castle
13 710 13:01 21:10 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,990 16,494 13,640 2,905 55,029 68,697
22,810 16,590 7,680 2,500 49,580 55,162
19,185 12,925 11,200 2,150 45,460 62,106
13,410 14,072 7,865 2,825 38,172 44,375
9,615 8,640 6,745 2,140 27,140 28,399
5,170 5,260 2,055 1,735 14,220 14,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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