AoeStats
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Arena

507371821Analyzed
4v4 RM · 2mo ago on Sep 17, 2026· 34m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Byzantines · Austria
941
+17
🇨🇱 Celts · Chile
940
+17
🇺🇸 Spanish · United States
921
+17
🇺🇸 Japanese · United States
910
+18
vs
🇨🇦 Khmer · Canada
972
-18
🇲🇽 Franks · Mexico
966
-17
🇲🇽 Romans · Mexico
966
-18
🇦🇷 Vietnamese · Argentina
914
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,387 10:53 17:43 — ⛏ Fast Castle
22 778 12:06 16:45 34:31 ⛏ Fast Castle
21 728 10:23 24:17 — ⚔ Scout Rush
19 673 11:55 17:07 33:15 ⛏ Fast Castle
17 583 12:13 17:04 — ⛏ Fast Castle
13 453 11:05 22:36 — ⚔ Skirmisher Rush
13 463 10:47 17:33 33:33 ⛏ Fast Castle
10 337 11:15 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,800 12,340 1,665 1,150 27,955 34,833
8,200 8,990 3,805 2,280 23,275 28,314
9,945 7,980 1,965 750 20,640 23,546
7,645 6,490 4,105 850 19,090 22,522
7,185 3,110 3,400 650 14,345 15,349
5,250 5,085 1,775 100 12,210 14,278
6,330 4,080 940 850 12,200 13,729
5,490 3,340 1,200 255 10,285 12,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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