AoeStats
← Amaterasu

Fortress

508132374Analyzed
3v3 RM · 29d ago on Sep 21, 2026· 40m 58s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1386
+9
🇵🇪 Italians · Peru
1335
+11
🇨🇱 Bohemians · Chile
1331
+11
vs
🇦🇷 Saracens · Argentina
1274
-12
🇦🇷 Bohemians · Argentina
1256
-11
🇦🇷 Byzantines · Argentina
1148
-8
Player eAPM Actions Feudal Castle Imperial Opening
43 1,762 7:56 11:51 29:54 ⛏ Fast Castle
37 1,513 8:18 11:07 26:11 ⛏ Fast Castle
34 1,375 7:27 13:07 38:59 ⛏ Fast Castle
32 1,300 7:55 14:18 37:03 ⛏ Fast Castle
27 1,119 8:23 12:08 26:53 ⛏ Fast Castle
26 1,056 10:11 15:42 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,695 15,470 16,080 3,100 66,345 70,713
17,865 18,145 7,740 2,900 46,650 53,719
13,725 15,506 7,885 2,235 39,351 49,684
11,355 13,945 6,445 1,620 33,365 35,218
12,925 14,070 4,835 1,050 32,880 37,801
10,885 7,215 6,820 2,000 26,920 29,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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