AoeStats
← Amaterasu

Fortress

508126709Analyzed
3v3 RM · 27d ago on Sep 21, 2026· 39m 36s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1371
+15
🇵🇪 Italians · Peru
1318
+17
🇨🇱 Bohemians · Chile
1314
+17
vs
🇺🇸 Magyars · United States
1403
-19
🇺🇸 Bohemians · United States
1331
-16
🇺🇸 Persians · United States
1276
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,343 8:16 11:09 25:51 ⛏ Fast Castle
31 1,212 8:04 12:09 25:54 ⛏ Fast Castle
27 1,084 7:11 13:39 24:58 ⛏ Fast Castle
24 965 7:43 12:14 27:00 ⛏ Fast Castle
21 819 8:03 12:54 26:49 ⛏ Fast Castle
18 710 7:38 12:32 26:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,605 11,415 18,735 1,800 67,555 75,091
24,075 14,850 14,855 2,270 56,050 57,017
20,430 19,545 10,440 3,520 53,935 63,400
15,775 17,425 15,775 200 49,175 60,727
13,320 18,234 7,890 2,375 41,819 48,246
13,825 12,764 6,830 2,330 35,749 40,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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