AoeStats
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Black Forest

514823331Analyzed
4v4 RM · 23h ago on Oct 19, 2026· 23m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
939
+13
🇨🇳 Mongols · China
931
+14
🇨🇳 Franks · China
913
+14
🇺🇸 Romans · United States
839
+17
vs
🇨🇳 Bengalis · China
889
-15
🇨🇳 Persians · China
886
-15
🇨🇳 Vikings · China
870
-14
🇫🇷 Britons · France
854
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 520 12:55 18:07 — ⛏ Fish Boom FC
21 494 15:12 — — ⚔ Drush FC
20 485 10:47 17:35 — ⛏ Fast Castle
15 367 11:31 17:06 — ⛏ Fast Castle
14 339 15:38 — —
13 301 17:36 — —
13 309 14:24 20:36 — ⛏ Fish Boom FC
10 244 13:18 22:49 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,425 3,659 200 1,040 9,324 9,754
4,150 3,670 200 650 8,670 10,926
5,100 2,755 395 110 8,360 9,725
4,770 2,550 855 90 8,265 10,268
3,200 3,530 350 100 7,180 8,342
3,775 2,515 200 125 6,615 7,963
1,650 1,575 0 100 3,325 5,157
1,550 1,616 50 100 3,316 5,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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