AoeStats
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Black Forest

504832393Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 55m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Hindustanis · Switzerland
784
+14
🇨🇭 Franks · Switzerland
772
+14
🇦🇿 Mongols · Azerbaijan
742
-14
🇦🇿 Turks · Azerbaijan
737
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,091 11:18 16:16 33:31 ⛏ Fast Castle
18 1,014 11:41 22:23 35:24
15 817 12:08 22:15 30:23
11 637 13:30 20:18 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,905 19,165 16,830 1,710 62,610 66,795
22,580 17,137 16,680 2,600 58,997 71,911
21,580 13,390 15,440 2,350 52,760 56,913
17,485 18,165 10,120 4,100 49,870 58,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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