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Oasis

514939352Analyzed
4v4 RM · 1d ago on Oct 20, 2026· 54m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1342
+14
🇬🇧 Saxons · United Kingdom
1337
+14
🇺🇸 Koreans · United States
1223
+18
🇺🇸 Vietnamese · United States
1223
+19
vs
🇺🇾 Varangians · Uruguay
1322
-18
🇨🇱 Byzantines · Chile
1307
-17
🇦🇷 Khmer · Argentina
1292
-16
🇵🇪 Maya · Peru
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,732 9:01 25:57 43:45 ⚔ Archer Rush
47 2,548 9:10 23:43 38:08 ⚔ Archer Rush
38 2,052 9:00 24:42 41:29 ⚔ Scout Rush
38 2,060 10:25 22:13 37:47 ⛏ Fast Castle
35 1,910 9:21 22:19 45:32 ⚔ Scout Rush
34 1,873 11:50 17:06 36:36 ⛏ Fast Castle
32 1,770 11:01 18:20 32:57 ⛏ Fast Castle
31 1,666 10:25 27:21 39:20 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,615 16,265 17,305 3,950 66,135 80,258
29,950 13,870 16,845 200 60,865 62,442
21,245 23,083 13,275 2,250 59,853 68,931
13,675 22,835 17,630 2,375 56,515 62,998
19,315 17,786 13,880 2,180 53,161 56,229
20,105 16,336 14,605 1,650 52,696 65,979
9,225 12,552 8,320 2,570 32,667 36,234
11,115 12,051 3,130 2,945 29,241 31,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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